Carousing for Cairn
Downtime Actions
Roll on these tables to recover WIL
- Terrible Things that can Happen while Reading
- Carouse, Carouse, Carouse, Carouse
- Inconveniences from Charitable Acts
Roll on the Chirurgery & Curatives table to recover STR or DEX.
Downtime Procedure
- Choose a downtime activity. Spend gold. Roll d66.
- Recover STR, DEX or WIL damage equal to the sum of the dice.
- Optionally, roll 1d6 and add it to the sum. On a 5+ the situation gets worse.
- On doubles; increase Saving Throw by 1 if the sum of the dice exceed the Saving Throw's maximum value.
- Apply the result. Find out what happens.
Example. Result of 3,3. PC recovers 6 WIL. The player elects to roll an extra d6 for a chance at +1 WIL. A roll of 5 puts them over, but now the pleasure cult isn't just grannies offering tea, it's a temple of geriatric devils.
| d6 | d6 | Carousing. Romantic relations and drunkenness optional |
|---|---|---|
| 1 | 1 | Helped a little old lady. Chopped firewood and pulled weeds |
| 2 | Woke up in bed next to your doppelganger. You both ran off | |
| 3 | Contracted a bioluminescent fungal infection. Your skin glows until cured | |
| 4 | Anti-canonized for encouraging a priest to commit all 17 sins | |
| 5 | Broke an old friend out of jail. Now they're asking you for money | |
| 6 | Offended a hag. You're a pig until the curse is reversed | |
| 2 | 1 | Hired an assassin to kill yourselfto prove you'd survive an assassination |
| 2 | Woke up in a room next to an unhappy wizard. He's tied to a chair | |
| 3 | Scrawled obscene imagery all over the guardhouse | |
| 4 | Led the town in a raucous song about a lord and a mule | |
| 5 | Seem to have stolen a corpse and he looks important | |
| 6 | Caught a vampire with their teeth out. You fled but they saw your face | |
| 3 | 1 | Incited a peasant rebellion. Your name is on the banner |
| 2 | Promised a nice monk you'd donate ½ of your future earnings to the church | |
| 3 | Were initiated into a pleasure cult for the elderly | |
| 4 | Are wearing someone else's nose. You feel yours sneeze somewhere | |
| 5 | Wake up in your skivvies inside a well. There's no way back up | |
| 6 | Wake up bound in a dark cellar. You hear cultish chanting.. | |
| 4 | 1 | Were publicly engaged to a besotted scion. Their family isn't happy |
| 2 | Burnt down a tavern. You recall a dare involving fire and flatulence | |
| 3 | Wake up in a castle wearing fine stolen garments. Footsteps approach | |
| 4 | Spent all your coin on potions and drank them all at once | |
| 5 | Hear a knock at the door. 6 burly men want their money back | |
| 6 | Touched a relic on a dare and now all but your face is turned to stone | |
| 5 | 1 | Chased out of town. A prophecy. An ancient statue bears your likeness |
| 2 | Witnessed a devil-summoning. You heard its true name. -d6 Willpower | |
| 3 | Ran into a distant relative. They were offended by your boorish actions | |
| 4 | Singlehandedly thwarted raiders from ransacking the town | |
| 5 | Declared yourself the god of booze. You have at least 1 true believer | |
| 6 | Are haunted until you return a ring. You forget where you found it | |
| 6 | 1 | Got into a throwing match with a gong farmer. The smell lingers |
| 2 | Fed fish to a cat. It follows you absolutely everywhere | |
| 3 | Wake up unable to move in a corpse cart on your way to be cremated | |
| 4 | Are no longer living. You don't know where your leg is. Or how you died | |
| 5 | Gave all your possessions to a needy beggar. He grants you one petty wish | |
| 6 | Successfully pilfered a dragon's hoard. Gain immense wealth and its ire |
I'm a Downtime is Part of Play enjoyer. Sometimes a scene is resolved with a few how's, why's and what's next's and sometimes it prompts an adventure or two.
You don’t have to drink to be declared the god of booze and actually the most common cause of fungal infection is fondling suspicious mushrooms. It's totally fine to engage with a carousing through innocent mishaps and not miscreantry.
| d6 | d6 | Chirurgery. Can always refuse a treatment; but won't recover. No Refunds |
|---|---|---|
| 1 | 1 | The stars aren't aligned. Come back later |
| 2 | Oral chirurgery. Lose d12 teeth. You had too many | |
| 3 | Bathed in goblin urine. It seeped into your skin. Highly flammable | |
| 4 | Smeared in goose fat. Attract carnivorous beasts | |
| 5 | Barley. Ears of it stuffed into your ears. It's still hard to hear | |
| 6 | Trepanation. D6 Wilpower seeps out of the hole in your noggin | |
| 2 | 1 | Herbal remedy (bog mud, honey, licorice). Case of the runs |
| 2 | Swallowed d6 large pebbles. They rattle when you run. -1 DEX per pebble | |
| 3 | Restorative petrification, experimental. Your humerus failed to unpetrify | |
| 4 | Bandaged with troll snot and a warning to avoid sunlight for a few days | |
| 5 | Toe from a mummy. Speak with undead as long as the flesh remains. Nnngth. | |
| 6 | Poppy's milk and a firkin of wine for the road. Prophetic visions | |
| 3 | 1 | Poultice of swine turd and lard. You can't get rid of the smell |
| 2 | Elixir of liar's tongue. Bound to truthfulness until it wears off | |
| 3 | Full-body paint. Scheele Green. Nausea & vomiting | |
| 4 | Buried up to the neck in a graveyard. Attract insects | |
| 5 | Broth from a page or two of a wizard's spellbook. Nightmares | |
| 6 | Bloodletting (scarification and cupping). Sudden Onset Hemophobia | |
| 4 | 1 | The Wheel. Spun until your ailments fly out. Vertigo |
| 2 | Herbal remedy (treant bark tea). Speak with small plants | |
| 3 | Paté of werewolf liver. Hair won't stop growing | |
| 4 | Bloodletting (A hundred fat leeches). Bdellophobia | |
| 5 | Necklace of witch's toes to ward off ill humors. She wants them back | |
| 6 | Ingested an ogre's bezoar stone. Resistant to poisons but can't swim | |
| 5 | 1 | Gall bladder removal and bludgeon-induced anesthesia. Tinnitus |
| 2 | Herbal remedy (milk and beer). 3-in-6 chance of flatulence while sneaking | |
| 3 | Herbal remedy (hyssop, bat blood). Sweaty. 2-in-6 chance of losing grip | |
| 4 | Bloodletting (venesection). Too much vascular excitement | |
| 5 | Sutures of giant spider silk. Paralytic in large quantities | |
| 6 | Hung upside down over a fire. Your face is red and your head hurts | |
| 6 | 1 | Herbal Remedy (garlic and fermented fish). Bad breath |
| 2 | Covered in honey and stung by a hundred bees. Swelling & rash | |
| 3 | Slept on a pillow stuffed with harpy feathers. Cast detect evil at will | |
| 4 | Nasal insufflation. Incense blessed by a priest. Sneezing repels undead | |
| 5 | Slathered in frog saliva. Leave a trail of it wherever you walk | |
| 6 | Variolation. 2-in-6 chance of causing an outbreak |
Could probably have the italicized traits (ex. Bdellophobia) occupy an inventory slot. Clears after the next downtime action or at the GM's discretion.
Everything is character growth. Discovering that goblin piss is flammable by bathing in it = skill: Light Shit on Fire. Level up by destroying public property. Piss off the Lord of Highrock to diegetically advance. Every nugget of information the players learn is something they can use to advance their grubby little schemes.