Dungeon Mecha

Two Types of Cities

There are two types of cities. Cities that you visit and cities that you live in.

Type A Cities are cities that are visited. That's not to say that player characters can't have long-term lodgings here. Just that the way in which Type A Cities are interacted with and the assumptions made about them via tables and procedures treat the city like dungeons—locations for player characters to uncover secrets and get lost in as strangers. The intended experience is to explore a sandbox thats elicits wonder and discovery in the endless nooks and crannies of people and place.

Points of friction and interaction are:

Type B Cities are lived in. Familiar. Intimate. To experience a Type B City is to hold a funeral for a friend in the dive bar that you used to chat in every day. To owe a faction a favor after they disposed of a body before the Spirit Wardens arrived. To worry about a cousin betraying your revolutionary cause to the Aelfir. A lot of these cities suck which is fun and very often the point.

Points of friction and interaction are:

Notes

Further Reading
Lost Girls by Roll to Doubt| Un Tigre Desatado by Matthew Chase| Proxy by E.R.F. Jordan|Boot Hill and the Fear of Dice| City of Ships by Was It Likely|i have been trying to write some cities by Amanda Lee Franck| Folks Just Don't Get Cities by Prismatic Wasteland |